MX – Mixed Reality Experiences

Why Mixed Reality Experiences?

We believe in the integration of virtual and real spaces: the non-existent becomes astonishingly real.

What are mixed reality experiences?

Mixed reality experiences rely on case-specific software that is experienced using the latest VR headsets.

How do we develop MX – Mixed Reality Experiences?

To develop mixed reality experiences, we set up and configure, model, place, scale, test, optimise and maintain.

We have developed mixed reality experiences
in a wide variety of contexts:

Swisstopo

Mixed Reality Experience at GeodataLab Bern

  • Mixed Reality with eight Holo Lenses
  • Five thematic areas on the topography of Switzerland
  • Cross-referencing of current and historical maps
  • Live streams from Mixed Reality glasses on two screens
  • Access to federal map viewer

AIRE

Mixed Reality for Real Estate Development

  • Planned buildings can be experienced at their actual location on a scale of 1:1
  • The scale of the views implies that the physical dominance of the volumes becomes noticeable
  • Selection of different usage scenarios for specific plots
  • Inspection of virtual model apartments
  • Usage scenarios for public parks

Catacity

Mixed Reality for Participatory Planning of Public Spaces

  • Attractive and accessible form of participation
  • Digitisation of physically constructed models
  • Equipping the real space with digitised models
  • Unrestricted virtual sketching of outlines in space
  • A tangible impression of unrealised possibilities
  • Integration of new user groups into the planning process

Margarethen Park Playground

Mixed Reality for Participatory Planning of Children's Playground

  • Attractive and accessible form of participation
  • Equipping the real space with digitised models
  • A tangible impression of unrealised possibilities
  • Integration of new user groups into the planning process

Spatial Affairs

Mixed Reality for Artworks in Public Space

  • Multiplayer application for displaying virtual art outdoors
  • Basic architecture was used by three groups of artists to realise their artworks
  • Artworks could be moved interactively
  • Virtual representation of each user with position and head orientation
  • Occlusion: digital objects disappear perspectively behind real objects in the user's field of vision
  • Glasses communicate with each other and with a central server via Wi-Fi
Do you have a question, an idea or a project?
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